Playing story-rich video games could help people with autism
- The Fund’s third focus should be the enhancement of its lending functions.
三点目は融資機能の強化です。 - That house had really great sun exposure.
その家はとても日当たりがよかった。 - Precisely because it is intuitive, it's a strength that you need to hone.
むしろ直感こそあなたが磨かなければいけない力です。 - people who have severe hearing impairments
深刻な聴覚障害を持つ人々 - Several incidents have been welded into a single narrative.
いくつかの出来事が一つの物語に統合されている. - He has a neutral stance.
彼の立場は中立だ。 - the mental process of perceiving a matter or subject
物事を認識する心の働き - It is relatively cool today.
今日は比較的涼しい。 - His genius revealed itself.
彼の天才が見えてきた. - Dinner today was extremely satisfying again.
今日の夕食も大満足だった。 - I want specific information.
具体的に話して欲しい。 - They ultimately decided not to go.
彼らは結局行かないことにした.
Bormann and Greitemeyer found that the (narrative) game elements contributed to creating a more immersive experience for the player, and that being immersed in a game’s story supports players in (perceiving) opportunities to make meaningful choices and establishing relationships. Furthermore, their research (revealed) that these types of games affected their ability to assess the mental states of others (a phenomenon also known as “theory of mind”).
“Although the effects regarding theory of mind were (relatively) small, we were excited to see initial evidence for the short-term (enhancement) through in-game storytelling,” said Bormann. “Importantly, this effect was (specific) to the condition in which participants actively engaged in the games narration, while the mere (exposure) to the narrative video game did not affect theory of mind, in comparison to playing a (neutral) video game.”
Their findings indicate that in-game storytelling contributes to a more immersive and (satisfying) overall gaming experience, and that playing these types of games can (hone) skills that can be used in real life on a regular basis. While more research needs to be done, Bormann believes that this type of research could (ultimately) be used to develop tools to treat conditions such as autism, which are characterized by (impairments) in social interaction.